pattern
The pattern element defines a graphics object which can be redrawn at repeated x- and y-coordinate intervals ("tiled") to cover an area.
The pattern is referenced by the fill and/or stroke attributes on other graphics elements to fill or stroke those elements with the referenced pattern.
Usually, this element is created with:
const pattern = parentElement.add('pattern')It's possible to create it as a disconnected element with gSVG('pattern') and attach it to the SVG document with .attachTo().
.height()
pattern.height( height )Set this attribute determines the height of the pattern tile.
argument:
{number} heightTheheightvaluereturns:
{gSVGObject}The original object
const height = element.height();Get the height current value.
- returns:
{number}
.href()
pattern.href( URLPattern )Set the href attribute. It defines a URL referencing to a template pattern that provides default values for this pattern.
argument:
{string} URLPatternURL to a patternreturns:
{gSVGObject}The original object
const href = pattern.href();Get the href current value.
- returns:
{string}Current URL to a pattern
.patternContentUnits()
pattern.patternContentUnits( contentUnit )Set this attribute defines the coordinate system for the contents of the pattern.
argument:
{string} contentUnitMust beuserSpaceOnUse|objectBoundingBoxreturns:
{gSVGObject}The original object
const patternContentUnits = element.patternContentUnits();Get the patternContentUnits current value.
- returns:
{string}
.patternTransform()
pattern.patternTransform( transform )Set this attribute contains the definition of an optional additional transformation from the pattern coordinate system onto the target coordinate system.
argument:
{string} transformThe transform functions listreturns:
{gSVGObject}The original object
const patternTransform = element.patternTransform();Get the patternTransform current value.
- returns:
{string}
.patternUnits()
pattern.patternUnits( unit )Set this attribute defines the coordinate system for attributes x, y, width, and height.
argument:
{string} unitMust beuserSpaceOnUse|objectBoundingBoxreturns:
{gSVGObject}The original object
const patternUnits = element.patternUnits();Get the patternUnits current value.
- returns:
{string}
.preserveAspectRatio()
element.preserveAspectRatio( align )Set the preserveAspectRatio attribute. It indicates how an element with a viewBox providing a given aspect ratio must fit into a viewport with a different aspect ratio.
argument:
{string} alignMust be 'none' | 'xMinYMin' | 'xMidYMin' | 'xMaxYMin' | 'xMinYMid' | 'xMidYMid' (the default) | 'xMaxYMid' | 'xMinYMax' | 'xMidYMax' | 'xMaxYMax' and can be complemented with 'meet' (the default) | 'slice'returns:
{gSVGObject}The original object
const align = element.preserveAspectRatio();Get the preserveAspectRatio current value.
- returns:
{string}Current align configuration
.viewBox()
element.viewBox( minX, minY, width, height )Set the viewBox attribute. It defines the position and dimension, in user space, of an SVG viewport. With four values specify a rectangle in user space which is mapped to the bounds of the viewport established for the SVG element.
argument:
{number} minXx-axis min valueargument:
{number} minYy-axis min valueargument:
{number} widthwidth valueargument:
{number} heightheight valuereturns:
{gSVGObject}The original object
element.viewBox( viewBoxArray )Set the viewBox attribute with an array with four values.
argument:
{Array} viewBoxArrayArray with four numeric valuesreturns:
{gSVGObject}The original object
element.viewBox( viewBoxString )Set the viewBox attribute with a string.
argument:
{string} viewBoxStringFour numeric values separated by coma or spacereturns:
{gSVGObject}The original object
const viewBox = element.viewBox();Get the viewBox current value.
- returns:
{string}four values separate by coma
.width()
pattern.width( width )Set this attribute determines the width of the pattern tile.
argument:
{number} widthThewidthvaluereturns:
{gSVGObject}The original object
const width = element.width();Get the width current value.
- returns:
{number}
.x()
pattern.x( x )Set this attribute determines the x coordinate shift of the pattern tile.
argument:
{number} xThexvaluereturns:
{gSVGObject}The original object
const x = element.x();Get the x current value.
- returns:
{number}
.y()
pattern.y( y )Set this attribute determines the y coordinate shift of the pattern tile.
argument:
{number} yTheyvaluereturns:
{gSVGObject}The original object
const y = element.y();Get the y current value.
returns:
{number}Parent elements: a | defs | g | marker | mask | pattern | svg | symbol.
Child elements: a | animate | animateMotion | animateTransform | circle | clipPath | defs | desc | ellipse | filter | foreignObject | g | image | line | linearGradient | marker | mask | metadata | mpath | path | pattern | polygon | polyline | radialGradient | rect | set | stop | style | svg | switch | symbol | text | title | use | view.